AI Insights · Timothy · October 2021
Top Science Games on Android in South America Q3 2021
Explore the performance of the top 5 science games on the Android platform in South America during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top science games on the Android platform in South America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the performance of DNA Evolution 3D, Little Alchemy, Plague Inc., Cell to Singularity: Evolution, and Jetpack Joyride.
DNA Evolution 3D
During the quarter, weekly downloads for DNA Evolution 3D peaked at approximately 267K in the week of September 6, before experiencing a downward trend, ending the quarter at around 94K. The game saw its highest number of weekly active users in the same week, with about 318K users, declining to roughly 164K by the end of the period.
Little Alchemy
Little Alchemy had a notable spike in weekly downloads, reaching around 51K in mid-July, followed by a decrease to approximately 11K in the last week of September. Active users peaked at about 134K in mid-July and gradually decreased to around 67K by the end of the quarter.
Plague Inc.
Plague Inc. experienced steady weekly downloads, maintaining an average of around 18K, with a slight increase to 22K in mid-August. Weekly revenue started at approximately $552 at the beginning of the quarter and gradually declined to around $438 by the end. Active users showed a general decline from about 38K to 32K over the period.
Cell to Singularity: Evolution
Cell to Singularity: Evolution saw consistent weekly downloads, peaking at approximately 20K in late June and ending the quarter at around 13K. The game’s weekly revenue showed a slight fluctuating trend, starting at around $394 and ending at approximately $196. Active users started at about 135K, experiencing a gradual decline to roughly 99K by the end of September.
Jetpack Joyride
Jetpack Joyride maintained steady weekly downloads, averaging around 17K in early July and tapering off to approximately 12K by the end of Q3. Weekly revenue remained fairly stable, starting at about $256 and ending around the same value. Active users showed a decreasing trend from approximately 127K to 92K throughout the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of these top science games. For more detailed analytics and insights, visit Sensor Tower.